This is my first godot project, this game is fully open source and all the code is available on my github page. This game simply simulates a roguelike, it doesn't have any advanced features whatsoever and I made this game to mainly learn godot.

Now, the game itself is a roguelike shooter game where your main objective is to shoot down slimes. When you shoot down a slime, a point gets added to your score, which you can use to upgrade your pistol weapon to a shotgun. PLus, whenever you kill a slime, it has a 2% chance to drop a banana that you can use to heal yourself.

 When you do play the game, I do suggest looking at the credits, these are the people/resources that made the game possible, without them I would be in a fix.

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